Level Cle 1, Brd 2
Components V, S, M
Casting Time 1 action
Target The caster
This spell stimulates the cleric’s mind to experience a flash of insight. In game terms, the GM reminds the cleric’s player of a fact or event that has been forgotten, overlooked, or discounted. Thus, the GM might remind a player about an important clue that the cleric discovered but the player did not consider significant.
If there are no forgotten facts, the GM may, at his discretion, tell the player of new information relevant to the condition at hand. The GM must be careful in adjucating use of this spell. The reminder of information should always be relevant and useful but should not be unbalancing to the situation. The reminder can be cryptic depending upon the GM’s campaign.
This spell can only be cast once in any six hour period.
Material Component: a gold coin
This spell was originally from the 2e Tome of Magic