The Rangers of Hurva are a non-spellcasting variant of the class found in the PH.
Rangers are treated as the rules in the PH, with the following changes:
Hit Die: d8.
Skill Points at 1st Level: (6+Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier
Rangers get the better Reflex save numbers. Use the same numbers as the Foritude saves for Reflex saves.
Remains unchanged. Note that 3.5e will eliminate the Beast category. All creatures currently in that category will be placed into either the Animal or the Magical Beast category.
Rangers have no spell casting abilities.
Rangers receive Track as a bonus feat at 1st level.
A ranger at 3rd level chooses a Path to follow for a combat style. At 3rd level, and every three levels thereafter (3rd, 6th, 9th, 12th 15th, 18th), the Ranger may take a bonus feat that is on that path.
Paths include: Archer, Mounted Combat, Two-Weapon Fighting and Expertise.
Sample feats in each Path:
Path of the Archer: Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run
Path of the Horseman: Mounted Combat, Trample, Ride-By Attack, Spirited Charge
Path of the Claws: Ambidexterity, Two-Weapon Fighting, Improved Two-Weapon Fighting
Path of the Expert: Expertise, Improved Disarm, Improved Trip, Whirlwind Attack