Bards of Hurva
28 New Spellsongs

Level: 1 Alteration
Range: 0 Duration: 10 minutes/level
Casting Time: 1 Area of Effect: The caster
Saving Throw: None
For the duration of this working man´s song, the bard can use any single non-weapon proficiency that s/he has closely observed being performed by somebody proficient in the skill. The bard must have observed the task from beginning to end and can only duplicate tasks similar to what was observed. For example, a bard observing a blacksmith shoe a horse could duplicate that feat but not craft a grappling hook. The task must have been observed no longer than 1 week/level ago.

Music Hath Charms
Level: 1 Enchantment/Charm
Range: 120 yards Duration: Special
Casting Time: 5 Area of Effect: Special
Saving Throw: Negates
This soothing melody has three levels, available according to the level of the bard:

At its initial level, the song causes any animal of less than 5 HD within range to become passive and friendly. Animals will cease any attack unless provoked.

At its second level, available to bards of level 5 or higher, the song will sooth animals and giant animals of up to 8 HD.

At its third level, available to bards of level 10 or higher, the spell will soothe monsters of up to 12HD.

The Bard must continue playing to soothe the beasts and may continue as long as desired. As soon as the song stops, the spell is broken.

Saving throws may be made individually or en masse, at DM´s discretion.

Subliminal Message
Level: 1 Illusion
Range: 120 yards Duration: 3 minutes
Casting Time: 2 Area of Effect: Creature Targeted
Saving Throw: None
This magical chord precedes a normal ballad, poem, or tale performed by the bard. Listeners will hear the bard's words as normal, but the bard may choose one person or creature within range to send a hidden message of up to 3 minutes in length. The creature targeted must speak a language known to the bard. The subliminal message is undetectable except by means of a Tongues or Comprehend Languages spell.

Disguise Voice
Level: 2 Alteration
Range: Touch Duration: 1 hour + 10 minutes/level
Casting Time: 1 round Area of Effect: One creature
Saving Throw: None
Use of this bardsong allows the bard or creature touched to perfectly duplicate the voice of another person or creature. In the case of a person, the bard must have heard the voice being impersonated at least once. Attempts to impersonate a creature are made at a -1 to -4 musical proficiency check.

If successful, the bard or chosen recipient will sound exactly like the chosen person or creature for the duration of the spell. This will give a +3 to disguise proficiency checks.

Drunkard´s Ditty
Level: 2 Enchantment/Charm
Range: 10 yards/level Duration: 3 rounds + 1 round/level
Casting Time: 3 Area of Effect: One creature
Saving Throw: Negates
This bawdy tune causes one creature chosen by bard to make saving throw or behave as if drunk for the duration of the spell. The following effects apply:
Bravery +4 Morale +15%
Intelligence -6 Charisma -4
Wisdom -7 Dexterity -5
THAC0 -5 HP +3
In addition, Roll d4 for one of the following:

  1. Victim is angry/hostile (+2 to save vs. charm spells)
  2. Victim is happy, elated (-4 to save vs. charm spells)
  3. After 3 rounds, victim falls asleep for d4 rounds
  4. Victim talks incessantly for duration of spell

Heavy Metal
Level: 2 Alteration
Range: 40 yards Duration: 7 rounds
Casting Time: 5 Area of Effect: special
Saving Throw: None
By means of this loud, unpleasant tune, the singer causes one metal object within range of the caster to increase in weight by 100 times. The metal object may be no more than 4 cubic inches/level in total area. Magic armor, weapons, and other items are affected only 5% of the time.

Any character holding weapon affected must make appropriate strength check (if possible) or drop the weapon. Characters wearing armor affected fall down and are unable to get up until the armor is removed. Appropriate strength checks must be made to remove armor so affected.

The casting of this spell has a 35% chance of damaging the bard's instrument so that it can not be played until repaired. (dented horns, broken lute strings, etc.) Additionally, there is a 5% chance of destroying the instrument beyond repair. Magic instruments get a save vs. crushing blow.

Level: 2 Alteration
Range: 10 yards Duration: 1 round/level
Casting Time: 5 Area of Effect: 1 creature/level
Saving Throw: Special
This ballad causes the fates to smile on the happy-go-lucky bard and his chosen allies. Each recipient will enjoy th following effects for the duration of the spell:

+1 to hit, all saving throws, all proficiency checks, and any endeavor involving luck.

These bonuses are added to any others affecting the characters as a result of bard inspiration, magic items or other spells. The spell itself is not cumulative.

Wayland´s Watch
Level: 2 Abjuration
Range: 30 yards + 10 yards/level Duration: 8 hours or until negated
Casting Time: 1 round Area of Effect: 10 yard diameter/level
Saving Throw: None
This song establishes a mystical barrier around the singer, causing all those within range of the effect to be instantly alerted when any creature or person of hostile intent crosses the threshold. Those affected will instantly awaken form natural sleep, and may make an additional saving throw vs. magically induced sleep.

Note that the caster will not be alerted by non-hostile creatures or creatures able to mask their intentions. Spells and inanimate objects crossing the threshold will not activate the watch spell.

Aphrodite´s Anthem
Level: 3 Enchantment/Charm
Range: 120 yards Duration: Special
Casting Time: 3 Area of Effect: One person
Saving Throw: Negates
This song is an ancient love ballad, written by a bard whose name has long been forgotten. When played before Aphrodite, the goddess liked it so much she imbued it with the following properties:

This song affects one single person or creature, which then falls madly in love with any creature of the bard´s choosing. The object d´amour must be in sight of the victim when the song is played. If the victim makes their saving throw, no effect occurs, In addition, the following modifiers apply:
Object d´Amour Modifier
Has been openly hostile to victim +2
Has attacked the victim +5
Is known & disliked by victim +1
Is same gender as victim +5
Is different species than victim +10
Is known and trusted by victim -2
If the saving throw is failed, the victim will behave in a manner similar to the effects of a charm person spell. However, though they will not obey suicide commands, they will knowingly endanger themselves to protect the object of their affection. The spell will be broken if the victim is harmed in any way, or excessively mistreated by their love. Unless Forget or a similar spell is cast, the victim will retain all their memories of the events that took place while the spell was in effect.

As with Charm Person, the duration is based on the victim´s intelligence. The victim makes an additional saving throw as follows:
Intelligence Time Between Saves
0 - 6 1 week
9 - 12 4 days
13 - 14 3 days
15 - 16 2 days
18 12 hours
19 or more 4 hours

Dr. Doolittle´s Theme
Level: 3 Alteration
Range: 120 yards Duration: 10 rounds/level
Casting Time: 1 turn Area of Effect: Special
Saving Throw: None
This song enables the bard to converse with any animals that come within range or are approached by the bard during the spell´s duration. Non-hostile animals, both normal and giant, will answer the bard´s questions as well as their limited intelligence allows. Note that this spell does not summon or charm animals.

Falkentine´s Fury
Level: 3 Enchantment/Charm
Range: 120 yards Duration: 1 round/level
Casting Time: 4 Area of Effect: 120 yard radius
Saving Throw: Special
This song instills a terrible, but controllable battle rage in the bard and one other ally per 3 levels, causing them to do an additional point of damage for every 2 levels of the singer. (max. 5 points). Recipients must be able to hear the music.

Note this only affects melee attacks. Characters wishing to forego the effects may choose to make a saving throw.

Harmful Discord
Level: 3 Invocation/Evocation
Range: 30 yards + 10 yards per level Duration: d4 rounds + 1 round/4 levels
Casting Time: 5 Area of Effect: 1d4 creatures
Saving Throw: Negates
This song creates a painful, high-pitched noise audible only to the creature or creatures targeted by singer. The victim/s will immediately fall down and writhe in agony for the duration of the spell. In addition, creatures with less than 15 constitution will require one round to recover after the spell has expired.

Saving throws as normal. Bard may choose up to 4 creatures to affect, but victims get a -1 on their save if only 2 are chosen; -2 if only 1 creature is chosen.

Impersonate Other
Level: 3 Alteration
Range: Touch Duration: 1 hour + 10 minutes/level
Casting Time: 3 rounds Area of Effect: Creature touched
Saving Throw: None
This spell enables the spell recipient to impersonate another person for the duration of the spell. The recipient will have the exact appearance, mannerisms and voice of the chosen subject. Clothing is not altered by this spell.

Note that the bard must have seen and heard the subject at least once, and only human or demi-human creatures may be impersonated. This spell does not endow the recipient with any of the subject´s knowledge, memories or abilities.

Musical Inspiration
Level: 3 Alteration
Range: 120 yards Duration: 2 rounds + 1 round/level
Casting Time: 5 Area of Effect: 120 yard radius
Saving Throw: Special
This song affects any creatures or persons that come within range of the spell during its duration. Enemies of the singer who fail their saving throw suffer a -1 penalty to saving throws, AC, attack and damage rolls. Note that once a creature fails its save, the effects will last for the duration of the spell or until the creature leaves the spell´s sphere of influence.

Allies of the singer gain a +1 bonus to all of the above rolls. No saving throw is required.

These bonuses/penalties may be added to the effects of another spell, but the spell itself is not cumulative.

Musical Lift
Level: 3 Alteration
Range: 10 feet Duration: d6 turns + 1 turn/ level
Casting Time: 6 Area of Effect: 20 square feet
Saving Throw: Negates
This uplifting ballad causes all creatures and objects within the area of effect to levitate upwards or downwards. Weight limit of 100 pounds/level. Movement rate is 3". The spell does not enable horizontal movement. The bard may cancel the spell at any time by ceasing to concentrate on maintaining the song. Unwilling recipients receive a saving throw. Levitating creatures attempting to use missile weapons suffer a -1 penalty.

Questioner´s Melody
Level: 3 Enchantment/Charm
Duration: Range: 10 yards Range: Special
Casting Time: 10 Area of Effect: Creature Targeted
Saving Throw: Negates
By use of this melody, the bard is able to ask 1 question per level of the singer. If the victim fails his saving throw, he must answer each of the bard´s questions truthfully and to the best of his ability. Creatures affected by a friends of charm person spell suffer a -2 to their saving throw. Use of this spell does not enable the bard to speak the victim´s language.

Rebel Yell
Level: 3 Enchantment/Charm
Range: 10 yards + 5 yards/level Duration: 1 round/level
Casting Time: 2 Area of Effect: 1 Creature
Saving Throw: Negates
Use of this ballad will cause one creature failing its saving throw to turn and attack any other creature of the bard´s choosing. Creature will fight to best of its ability for duration of the spell and cannot be reasoned with.

Spell is broken by Dispel Magic. Can be countered by Charm Person spell.

Spread Rumor
Level: 3 Enchantment/Charm
Range: Special Duration: Special
Casting Time: 1 round Area of Effect: Special
Saving Throw: Negates
When this song is performed, all listeners within a 120´ radius who fail their save will immediately come to believe a rumor of the bard´s choosing. These listener´s will firmly believe the truth of the chosen bit of information, each one remembering to have heard these "facts" from a trusted friend or relative. Furthermore, for the next 2d6 days each listener will feel compelled to convince everyone they know of the truth of this rumor.

Persons spreading the rumor who have been directly influenced by the bard will receive a +2 to their reaction rolls when repeating the rumor.

Listeners who make their save are not affected but do not realize where the rumor originated.

When people spread the rumor others will believe if they are friendly towards the rumor spreader (Table 59, p.103 DMG). People will not go out of their way to spread the rumor, but will gladly tell anyone they encounter. Thus casting this spell on a hermit is useless, but casting it on a bartender or a town herald could produce amazing results.

Even if a person successfully saves or is not friendly on a reaction check, they must still make new checks each time someone new tries to convince them of the rumor.

After 2d6 days, people no longer care about the rumor and don´t talk about it. Eventually, like all rumors it will fade from memory.

Advanced Deafness
Level: 4 Necromancy
Range: 120 yards Duration: Special
Casting Time: 4 Area of Effect: 1-4 creatures
Saving Throw: Negates
Creatures failing their saves are deafened for the following duration:
Saved failed by Duration
1 d4 rounds
2-3 d6 rounds
4-5 d8 rounds
6-7 d12 rounds
8+ Permanent
A deafened creature suffers a -1 penalty to surprise rolls, +1 penalty to initiative rolls and a 20% chance of spell failure for spells with verbal components. Deafness can be cured by the 3rd level cleric spell.

If the bard chooses to direct the song at a single creature, that creature receives a -3 penalty on its save. If directed at 2 there is a -2 penalty, and -1 for 3 creatures.

Harmonia´s Hymn
Level: 4 Conjuration/Summoning
Range: 0 Duration: 1 hour/level
Casting Time: 8 Area of Effect: Special
Saving Throw: None
Composed by the patron goddess to aid her followers, this spell allows the bard to summon an instrument of his choice. The instrument appears instantly and functions as a normal instrument, but can only be played by the bard who cast the spell. The instrument will remain indefinitely or vanishes if dismissed by the bard.

Incite Riot
Level: 4 Enchantment/Charm
Range: 60 yards Duration: Special
Casting Time: 6 Area of Effect: All creatures within range
Saving Throw: Special
This brief song is followed by an inflaming speech by the singer. If successfully with the proficiency check, all listeners become angry and take violent action at a specific target as suggested by the bard. Only listeners kindly disposed toward the suggested target or personal enemies of the bard may make saving throws.

For example, say that an ally has been wrongfully (or otherwise) imprisoned by the local constabulary. Rather than acting himself, the bard may choose to find a crowd at a tavern or market place and perform his song & speech. If successful, the listeners become an angry mob that rushes to the prison in an attempt to free the prisoner.

Note that if the bard fails the proficiency check, the following speech will have normal role-playing results.

Traveler´s Tune
Level: 4 Enchantment/Charm
Range: Special Duration: Special
Casting Time: 3 Area of Effect: One creature within 30 yards
Saving Throw: Negates
This marching tune causes any creature failing its saving throw to march in any direction specified by the caster until a successful saving throw is made. The creature will proceed at its maximum walking speed.

Note that the victim will march in a straight line regardless of terrain, though hazards such as cliffs, monsters, etc. will require an additional saving throw at +4. Impassable obstacles will cause the victim to march in place for the duration of the spell.

The affected creature gets a -1 on its save for every 4 levels of the bard. The victim makes a saving throw every 2 rounds.

Cock´s Crow
Level: 5 Abjuration
Range: 0 Duration: 0
Casting Time: 3 Area of Effect: 30´ radius
Saving Throw: Special
This bone-jarring tune will cause all natural sleepers within the area of effect to waken instantly. In addition, the spell has a chance to counter certain spells and effects. To negate these or similar effects, the bard must make a proficiency check for each creature in range in addition to his normal check for casting the spell.

The following is a guideline for modifiers:
Magical Effect Casting Prof. Check Modifier
Sleep -2 bonus
Hypnotic Trance, Charm Person 0
Paralyzation, Hold Person, Suggestion +2 penalty
Unconscious (& above 0 hp) or 4th level or higher mind controlling spells +4 penalty

Mystical Chorus
Level: 5 Illusion
Range: Special Duration: 2 rounds/level
Casting Time: 3 Area of Effect: Special
Saving Throw: None
This melody conjures up a full chorus of singers or backup instruments (of the bard´s choice) to accompany the bard´s performance. Instruments or singers appear as dimly visible images behind the bard.

This spell will double the range of any bardsongs cast during the duration of the chorus. It will also give a +2 bonus to musical instrument proficiency checks and a +3 bonus to influence reaction checks.

Haunting Melody
Level: 6 Enchantment/Charm
Range: 120 yards Duration: 4 rounds + 1 round/level
Casting Time: 1 round Area of Effect: Special
Saving Throw: Special
A bard playing this tune selects a single creature to be the focus of this spell. The creature is affected by magical fear and receives no save. All creatures within 10 feet of the target must make a save at -4 or also be affected by fear.

Creatures affected will flee in a random direction away from the spellsinger for the duration of the spell, where upon the target creature will spend one full turn cowering in fear before resuming normal activities.

The bard´s musical proficiency check is made at -4. If the bard fails this check, the s/he must save vs. spells (without the standard bardic bonus for music based magic) or be affected as the target of the spell.

Memory Warp
Level: 6 Necromancy
Range: 10 yards Duration: Permanent
Casting Time: 5 Area of Effect: One creature
Saving Throw: Negates
This song allows the bard to erase the memory of the victim, replacing actual events, persons, etc. with those of the bard´s choosing. The bard may change up to ten minutes of memory per bard level.

Pied Piper´s Song
Level: 6 Conjuration/Summoning
Range: 120 yards Duration: Special
Casting Time: 9 Area of Effect: Special
Saving Throw: None
This haunting melody summons up to 100 creatures of 4 HD or less. Only normal animals within the range of the singer will come. The caster must specify the type of animal summoned, and may try up to three times to summon three different types of animals. DM determines success.

The animals summoned are telepathically linked to the bard and will aid the bard in any manner they are able until they are dismissed. The bard must continue playing or the spell will be broken and the animals dispersed. Requires the use of a flute or pipe-like instrument.

Rock n´ Roll
Level: 6 Alteration
Range: 120 yards Duration: 2d4 rounds + 1 round/level
Casting Time: 6 Area of Effect: One 20´ cube/level
Saving Throw: None
This loud, raucous melody allows the singer to cause one or more boulders to roll in any direction specified. The singer maintains complete control of the rocks and can change their direction as long as the spell lasts and the bard maintains the spellsong. The bard may cause boulders to go uphill and over small barriers. Upon expiration of the spell, boulders will either cease moving or roll as gravity takes them.

Any creature crushed by boulders suffers damage per DM´s discretion. Note that the bard may use this song to cause an avalanche if suitable terrain conditions exist. The bard may not perform other actions except a slow walk while maintaining the spell, as directing the boulders requires concentration.