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Dodge
- replace with -
DEXTEROUS DODGE [General: Defense]
COPYRIGHT 2001, Carl Cramér
You are skilled at dodging attacks.
Benefit: For the purpose of determining Armor Class, treat your Dexterity
score as 2 points higher than its actual value. This feat can be taken
several times, and stacks with itself.
Special: This feat grants virtual access to the Dodge feat, allowing
you to take other feats for which Dodge is a prerequisite.
Skill Focus
Increase the bonus to a skill from +2 to +3.
Toughness
In addition to the +3 hit points, you increase the range of being 'Disabled'
by a like number. So by taking this feat once, your 'Disabled' range
becomes 0 to -3 hit points.
Familiar:
Treat the Familiar ability as a feat with a prerequisite of 5 Wizard
levels. Wizards gain a feat of their choice at 1st level to replace
this ability. Also familiar's stats and abilities are tied to the caster
level, not the character level, of the master.
Remove Curse, Blindness/Deafness, Disease, Paralysis, Neutralize
Poison
Treat these as Dispel Magic. They use a caster level check.
(d20 + your caster level) The DC for the check is (11+caster level of
inflictor). If the source was not magical, use the DC for the saving
throw as the DC to remove it. Unlike Dispel Magic there is
no maximum to the number of caster levels you can add to the check.
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Sometime when life (or unlife) throws us a curve, profanity is our only
means of non-lethal retaliation. So to help the verbally changed adventurer,
our resident Jveltoan priestess conjured up this little incantation to help
you swear with the best of them.
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Is your campaign still alive? Do you still game? Will you ever update your site again? Will you upgrade your site to 3e rules?
I've received a number of emails over the last year or so that shared these common questions. Now is the time to answer them.
Yes, the campaign is still alive. As is another campaign that my group has chosen not to chronicle or include on-line. Believe me, keeping up with the standards we set for ourselves makes keeping just one campaign on-line a demanding task!
Anywho, over the past year, I've gotten married and moved. This plus some work projects unfortunately left little to no time for gaming. Also, we've been going back and forth over making the switch to 3e. The finishing of the 'Gates of Firestorm Peak' adventure coupled with the hiatus of the last several months seemed to make it a natural time to switch. Despite my group's overall love of 3e, it became clear that it would be more difficult than we originally believed to make the switch, due to the large number of our house rules that are problematic with certain changes made in 3e. (Such as the fact that all of the Hurvan clerics would either be new classes or prestige classes under 3e rules) We have had our first several gaming sessions (maintaining 2nd ed./Player's Options) this year, and I think we'll be getting back to our normal once every 2-3 weeks sessions that have been going on for at least six years now. There are now updates to all three campaign journals. Slowly, but steadily, we're working on a conversion to 3e. When that will be complete, I honestly don't know. The new house rules section for that will be quite extensive I fear, especially regarding spellcasters and converting the myriad NWPs which we love to skills & feats. I will not post the new 3e house rules till I feel they are at least somewhat complete and workable.
Thank you all for your concern that we might have gone away. You are too kind.
What was new on this site: 06/08/01