of the spells from the 2e Tome of Magic that are on the lists of Bardic
Spellsongs and cleric spells now have their 3e version on the site. Simply
click on the spell name in the lists to get to that spell's description.
was new on this site: 4/23/03
Read the continuing
adventures of Temmer Wadsworth Longfellow. After years spent unsuccessfully
searching for his lost sister in Ravenloft, pirating in the Celestial &
Blood Seas and who knows what else, the bard found himself back in Istur when
the Great Storm hit. Since then, he's been busy hunting werewolves, finding
religion and trying to convince those around him that he wasn't drunk or paranoid
and that Ravenloft really is invading the Kingdom of Hurva.
Read the transcripts
of Ester's retelling of all her adventures to those present at Soldiers
& Sailors Hall
Webmaster's note: the following items are not for player's in
the campaign's eyes:
new magic weapon for the evil Athelstaneans. A
of Izmira, the new goddess on the block, are just about finished.
Ones, a new type of undead that arose from the Great Storm.
was new on this site: 4/3/03
out the new Hurvan bardic spellsong Wild
was new on this site: 3/26/03
are now two variants of the Ranger class to choose from in Hurva.
Of Wajen is has slightly more magic than the 3ePH version, but lesser
has no spellcasting abilities but has other abilities that more than make
up for that.
was new on this site: 3/25/03
was new on this site: 3/19/03
3e House Rules
A character dies when they reach negative the character's Constitution
+ character level. For example a 10th level character with a 15 CON
would be 'dying' between -1 and -24 and be 'dead' at -25.
- replace with -
DEXTEROUS DODGE [General: Defense]
COPYRIGHT 2001, Carl Cramér
You are skilled at dodging attacks.
Benefit: For the purpose of determining Armor Class, treat your Dexterity
score as 2 points higher than its actual value. This feat can be taken
several times, and stacks with itself.
Special: This feat grants virtual access to the Dodge feat, allowing
you to take other feats for which Dodge is a prerequisite.
Increase the bonus to a skill from +2 to +3.
In addition to the +3 hit points, you increase the range of being 'Disabled'
by a like number. So by taking this feat once, your 'Disabled' range
becomes 0 to -3 hit points.
Treat the Familiar ability as a feat with a prerequisite of 5 Wizard
levels. Wizards gain a feat of their choice at 1st level to replace
this ability. Also familiar's stats and abilities are tied to the caster
level, not the character level, of the master.
Remove Curse, Blindness/Deafness, Disease, Paralysis, Neutralize
Treat these as Dispel Magic. They use a caster level check.
(d20 + your caster level) The DC for the check is (11+caster level of
inflictor). If the source was not magical, use the DC for the saving
throw as the DC to remove it. Unlike Dispel Magic there is
no maximum to the number of caster levels you can add to the check.
was new on this site: 3/08/03
— it has been far too long since updating this page and this site!
Finally I've geared up to tackle the campaign's 3e conversion. Some of the
highlights of the 3e
House Rules which you'll find are 8 new cleric class variants and a listing
(with slight revisions) for all the possible craft, knowledge and profession
As more details of our 3e conversions make it to the site, we'll post the
highlights here — though every single miniscule change won't be listed
on this page.
was new on this site: 2/01/02
Kingdom of Hurva is pleased to announce that it has established diplomatic
relations with the World of Orlantia.
All Esterealeans will appreciate Orlantia's General Strarlight's command of
the rules of roleplaying as well as his verbal fortitude!
Please visit Hurva's Embassy
Row for other sites and for information on how to establish ties with
was new on this site: 1/29/02
a rust monster snack on your holy symbol? Did your latest party member turn
out to be a blood sucking fiend? Maybe that Wild Surge table turned your Fireball
into a half-eaten sandwich.
Sometime when life (or unlife) throws us a curve, profanity is our only
means of non-lethal retaliation. So to help the verbally changed adventurer,
our resident Jveltoan priestess conjured up this little incantation to help
you swear with the best of them.
curse incantation's permanent home will be in our Kingdom's information
was new on this site: 12/07/01
was new on this site: 11/28/01
was new on this site: 11/27/01
the latest on the Ship of Horrors adventure. Four new Jven
Letters were added today. These are the 6th through 9th letters from this
was new on this site: 08/18/01
accept our apology for the extended web site outage. Verizon blocked all web
servers on their ADSL network in an attempt to block the spread of the Code
Red worm and our server was on their ADSL network. Please click Here if you care to read their notice about the "filter"
which they placed on their network. We no longer are using Verizon, but the
new connection and new server we have switched to should provide a noticiable
improvement in speed.
Kingdom of Hurva is proud to unveil a new feature. Our Fantasy Book
Review section will provide a place for us to not smply review books for
their readability, but for how they inspire both DMs & players with role-playing
The first three reviews are all series. "The Deed of Paksenarrion", "Necroscope"
and the Anita Blake, Vampire Hunter books.
was new on this site: 07/27/01
added a list of background questions to help prompt players whenever they
are writing a character's history.
was new on this site: 07/06/01
What was new on this site: 06/26/01
are ten new clergy NPC personalities listed in the Clergy of Note section.
Four Chosen of Wajen and six Soltanities have been added to the noted clergy
of Istur. Also, I relocated this entire section from the Almanac
to the Peoples of Hurva under the Kingdom section. This seemed to be a more logical place for
it within the site's format and cleans out the Almanac so that I can start
adding geographic information there, as was my original intent.
What was new on this site: 06/23/01
latest missive in the continuing saga of the Ship of Horrors and how Jven
continues to be disturbed by the lifeless child while becoming more and more
attracted to the shy navigator.
What was new on this site: 06/12/01
Is your campaign still alive? Do you still game? Will you ever update your site
again? Will you upgrade your site to 3e rules?
I've received a number of emails over the last year or so that shared these
common questions. Now is the time to answer them.
Yes, the campaign is still alive. As is another campaign that my group has chosen
not to chronicle or include on-line. Believe me, keeping up with the standards
we set for ourselves makes keeping just one campaign on-line a demanding task!
Anywho, over the past year, I've gotten married and moved. This plus some work
projects unfortunately left little to no time for gaming. Also, we've been going
back and forth over making the switch to 3e. The finishing of the 'Gates of
Firestorm Peak' adventure coupled with the hiatus of the last several months
seemed to make it a natural time to switch. Despite my group's overall love
of 3e, it became clear that it would be more difficult than we originally believed
to make the switch, due to the large number of our house rules that are problematic
with certain changes made in 3e. (Such as the fact that all of the Hurvan clerics
would either be new classes or prestige classes under 3e rules) We have had
our first several gaming sessions (maintaining 2nd ed./Player's Options) this
year, and I think we'll be getting back to our normal once every 2-3 weeks sessions
that have been going on for at least six years now. There are now updates to
all three campaign journals. Slowly, but steadily, we're working on a conversion
to 3e. When that will be complete, I honestly don't know. The new house rules
section for that will be quite extensive I fear, especially regarding spellcasters
and converting the myriad NWPs which we love to skills & feats. I will not
post the new 3e house rules till I feel they are at least somewhat complete
Thank you all for your concern that we might have gone away. You are too kind.
What was new on this site: 06/08/01
of new journal entries. Literally hundreds of pages for your reading enjoyment!
Four new Ester Send
Letter, Four new Jven
Letters here as well as at least six of the latest entries in Nikita's
Journal since last I've updated this page. This wave of writing chronicles
the dramatic conclusion to the Gates of Firestorm Peak and how the characters
discovered that the vessel that rescued them from a plague ridden city was
really a Ship of Horrors.
use during the recovery operations in the Ship of Horror module, I summarized
and streamlined underwater
adventuring rules from a variety of sources.
new dessert to indulge in! Endurance Rum Cake. Our group really enjoyed this alcohol-laced
dessert at the same time our characters were receiving their rum rations while
adventuring on the high seas.
you haven't noticed them already, be sure to check out the more realistic
looking wax seals on our home
page and on the Kingdom intro
was new on this site in the year 2000?