Clerics of Estereal

Estereal is the god of Law, Ceremony, and Truth and is the head of the Hurvan pantheon. His clerics are amongst the most respected members of Hurvan society. They are advisors to nobles and leaders and they them themselves are often respected as community leaders in their own right. The Archbishop of all the good churches has always been an Esterealean.

Esterealeans are renowned for their proper behavior, their elaborate and lengthy ceremonies and their unswerving dedication to the finding out the truth in all things — especially those regarding legal matters.

Travel and adventure are encouraged by the church of clerics of Estereal in order to help bring order and lawfulness to all corners of the realm.

Class Requirements

Alignment: Clerics must be Lawful Neutral or Lawful Good. The flock tends to be Lawful Neutral, but can be any Good alignment as well.
Duties: Coronations & Installations, Devotions, Funerals, Guidance, Marriage, Vigilance
Other Limits: Always must be truthful, Observe all holidays and ceremonies, Clothing (always robed in public & holy symbol is never out of plain view), Obey all secular laws, Tithe 15% minimum.
Symbol: Sword Over Incense
Colors: Purple & Gold (White is often used as a primary color by low level or low ranking Esterealeans and as an accent color by others)
Holy Symbol: It should be made of the finest materials possible and have been made by a fine craftsman. Esterealean's prefer that their symbols be made out of gold, due to its preciousness and that it matches their colors. It is also likely to be adorned with semi (or not so semi) precious gems. Purple, yellow or white most likely (amethyst, topaz and diamond are the most sought after) Champagne colored diamonds are especially prized by Esterealean Paragons.

Class Features

Granted Powers:

Discern Lies (Sp): as the PH spell. The priest must only present his holy symbol and plainly ask the subject to speak truth in order to Discern Lies. This is a full-round action.

Weapon Focus (Ex): At 5th level, an Esterealean gains the bonus feat Weapon Focus, which grants a +1 to hit for a chosen weapon. Unlike other characters, an Esterealean can redesignate what weapon he has focus with anytime he resets his Prayer List.

Iron Will (Su): At 8th level, Esterealeans gain the feat Iron Will, which grants a +2 bonus to all Will saving throws.

Smite Evil (Su): At 11th level, clerics of The One are granted the ability to Smite Evil once per day, as per the paladin ability.

Prayer List : All Esterealeans know Bless, Burial Blessing and Light in addition to the other spells on their Prayer List.
Weapons: Battleaxe, Mace (light or heavy), Greatsword, Ceremonial Dagger (Must be ornately made, may be a Masterwork weapon, min. 100 gp/level value of adornment beyond the value of the dagger itself. A 1st level Esterealean usually is given a 500 gp normal dagger as a gift from his high priest. These daggers are not intended to be used in combat.)
Armor: Any metal armor/shield (They prefer plate or the most ornate armor available)
Bonus Skills:

All Esterealeans receive (2 + Int modifier) x 4 Skill Points at 1st level and 2 + Int modifier Skill Points at each successive level.

Bonus:   Diplomacy, Knowledge: Ceremony, Knowledge: Religion, Read/Write Language (Native Tongue), Speak Language (Native Tongue)

Recommended Skills:   Knowledge: History, Knowledge: Law, Knowledge: Nobility & Royalty, Knowledge: Politics, Perform: Chant, Perform: (Proper Instrument), Perform: Sing, Profession; Barrister, Profession; Scribe, Speak Language

 

1st level spells
Source
Audible Whisper
BoHM
Bane
PH
Bless
PH
Burial Blessing
DotF
Clean
R&R
Command
PH
Comprehend Languages
PH
Cure Light Wounds
PH
Dawn
MotW
Detect Evil
PH
Detect Magic
PH
Detect Poison
PH
Divine Favor
PH
Endure Elements
PH
Guilt
BoEM
Justice (Madriel's Emphatic Resonance)
R&R
Light
PH
Magic Weapon
PH
Prevarication's Bounty
R&R
Protection from Evil
PH
Purify Food & Drink
PH
Remove Fear
PH
Sanctuary
PH
Shield of Faith
PH
Smite
R&R
2nd level spells
Source
Aid
PH
Augury
PH
Calm Emotions
PH
Commanding Presence
R&R
Consecrate
PH
Cure Moderate Wounds
PH
Delay Poison
PH
Divine Wisdom
PH
Enthrall
PH
Gentle Repose
PH
Hedrada's Balance
PH
Hold Person
PH
Lesser Restoration
PH
Make Whole
PH
Remove Paralysis
PH
Resist Elements
PH
Spiritual Weapon
PH
Truth of Law (Hedrada's Balance)
R&R
Weighty Chest
3eToM
Zone of Truth
PH
3rd level spells
Source
Blast of Castigation
BoHM
Bless Weapon
PH
Cure Serious Wounds
PH
Daylight
PH
Dispel Evil
PH
Dispel Magic
PH
Glyph of Warding
PH
Helping Hand
PH
Invisibility Purge
PH
Lesser Aspect of the Deity
DotF
Magic Circle against Evil
PH
Magic Vestment
PH
Mental Strength
OA
Obscure Object
PH
Prayer
PH
Protection from Elements
PH
Remove Blindness/Deafness
PH
Remove Curse
PH
Searing Light
PH
Squeaking Floors
3eToM
Thief's Lament
3eToM
4th level spells
Source
Castigate
DotF
Cure Critical Wounds
PH
Death Ward
PH
Discern Lies
PH
Divine Power
PH
Freedom of Movement
PH
Greater Magic Weapon
PH
Nap
3eToM
Neutralize Poison
PH
Recitation
DotF
Repel Vermin
PH
Restoration
PH
Spell Immunity
PH
Tongues
PH
Weapon of the Deity (define weapon)
DotF
5th level spells
Source
Advice
OA
Atonement
PH
Break Enchantment
PH
Commune
PH
Dispel Evil
PH
Greater Command
PH
Hallow
PH
Impeding Permission
3eToM
Inquisition
R&R
Mark of Justice
PH
Slay Living
PH
Spell Resistance
PH
True Seeing
PH
6th level spells
Source
Antilife Shell
PH
Aspect of the Deity
DotF
Banishment
PH
Blazing Light
BoHM
Bolt of Glory
DotF
Estereal's Anger (as Yakamo's Anger)
OA
Forbiddance
PH
Geas/Quest
PH
Greater Dispelling
PH
Greater Glyph of Warding
PH
Heroes' Feast
PH
Legal Thoughts
3eToM
Word of Recall
PH
7th level spells
Source
Dictum
PH
Greater Restoration
PH
Holy Word
PH
Incite
R&R
Refuge
PH
Repulsion
PH
Sunbeam
PH
8th level spells
Source
Antimagic Field
PH
Crown of Glory
DotF
Holy Aura
PH
Mind Blank
PH
Shield of Law
PH
Symbol
PH
9th level spells
Source
Divine Interdiction
Greater Aspect of the Deity
DotF
Implosion
PH
Miracle
PH
Preservation
3eToM
 


Clerics
Good Deities' Clerics: Estereal | Soltana
Neutral Deities' Clerics:
Azkal | Jvelto |Torodin | Wajen
Evil Deities' Clerics: Athelstan |Izmira | Othniel