Sudden Wave
Conjuration (creation)
Level: Drd 6, Wiz/Sor 6
Components: V, S, M
Casting Time: 1 action
Range: Medium (100 feet + 10 feet/level)
Effect: A wave of water 20 feet high, 20 feet wide, and 3 feet thick
Duration: 1 round/level
Saving Throw: Reflex half
Spell Resistance: Yes
You summon a tall wave of water that rests on the ground and immediately moves away from you at a speed of 50 feet (so it moves 100 feet in a given round). If a part of the wave strikes a secured object that it does not destroy, that portion of the wave falls away. In other words, the wave conforms to the shape of its surroundings. For example, if the wave moves across a room toward a corridor 10 feet wide and tall, it becomes a wave 10 feet high and 10 feet wide, and retains its 3-foot thickness. (The wave's remaining mass splashes to the ground and goes wherever that much water normally would go in the particular situation.) If the entire wave crashes into a solid object it cannot move or destroy (like a wall), the water splashes to the ground and the wave stops. The wave leaves a light trail of water wherever it goes.
The wave deals 10d6 points of damage to anything it strikes as it moves, and those creatures of Large size or smaller failing their Reflex saving throw must also make a Strength check (DC 20) or be swept along with the wave. Each round, those swept up in the wave can attempt Swim checks (DC 20) to break free. Unattended, unsecured objects of Large size or smaller automatically get swept along. The wave may strike an object and fail to destroy it or sweep it along; should this occur while the wave is carrying one or more creatures, they each suffer 5d6 points of damage from the impact (Reflex save for half) and have a 50 percent chance of being knocked out of the wave. If the entire wave strikes an object it cannot move or destroy, all within suffer 5d6 points of damage (no save). If given room, in the right circumstances, this spell can leave a swath of destruction unlike most others.
If the wave suffers at least 40 points of cold damage in 1 round, it freezes solid, becoming a wall of ice with the sudden wave's dimensions. Otherwise, only spells that can stop it (such as a wall of iron or wall of force) or completely destroy it (like disintegrate) have any effect. Physical attacks of any kind accomplish nothing. Fire elemental creatures suffer double damage from this spell.
Material Component: An ounce of sea water.Sudden Wave is from montecook.com