Divine Inspiration

Divine Inspiration
Divination
Level Cle 7
Components V, S, XP
Casting Time 1 action
Range Personal
Target The caster
Duration Instantaneous

This spell is a more powerful version of Genius. The cleric’s player can ask the GM one question about the current situation or about events that will occur within the next 5 rounds. Questions about the future must relate to external events, such as "Will the guards respond to the sentry’s call?" Questions cannot refer to the outcome of combat, such as "Will we win the battle?" The cleric’s player is allowed to use this spell to ask the GM for advice. In this case, the spell is equivalent of asking the deity "Okay, how do we get out of this one?"

The GM must be careful in adjucating this spell. The answer to the question is always relevant and correct, although not necessarily complete. The answer will be no more than 10 words and might be cryptic.

XP Component: 100XP and a gem worth at least 500 gp.

This spell was originally from the 2e Tome of Magic


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