Torodin, the Shadowlord is a god of thieves and mages. He is also the Dream Master, and is much more likely than the other major gods to allow his followers glimpses of the future. He also has a bit of a reputation in the myths as being a trickster.
Priests of Torodin tend to be brighter than average, curious, mischievous and fun-loving. There are two distinct sects of Torodinites The Order of Mysteries (Mage Sect) sect tends to be more scholarly, and focuses their worship on Torodin's mastery of shadows to do magic. The Order of Mysteries have a reputation for being overly serious bookworms, though this is a misperception that they don't find any reason to dispel. The Order of the Shadows (Rogue Sect) focuses on the Shadowlord's more tangible aspects. The Shadows do not see anything wrong with some secular crimes as long as no one got hurt and there was fun to be had. They have a certain appreciation and respect of the those who make use of the cover of night to earn their living. The Shadows get most of the credit (or blame?!) for the fun-loving pranks and occasional raucous behavior that all Torodinites indulge in from time to time. Both sects take quite seriously all sorts of divinations, omen-readings and dream interpretations. For various reasons, all Torodinites are found strange (or even scary) yet fascination by the populace in general.
Torodinites are only surpassed by Soltanites in their selection of spells, but are also much weaker than other classes in the art of combat. Order of Mysteries have slightly more spells to chose from than do the Shadows, but they are even weaker than their brothers in arms.
Temples of Torodin are shrouded in great secrecy. The area that is open to the public is only a fraction of any given temple. The robes and masks that all must don in the sanctuary lend to the strangeness of the place for even frequent worshipers.
There are some adventuring priests of Torodin, most of whom are called by visions of their own or divinations of their elders to go forth on a mission. The true nature of the mission is not always known, but is always the subject of many divinations to determine the Nightwalker's intended path for his chosen. Also, in their pursuit of knowledge, the Torodinites are the only one of the major non-evil priesthoods to engage in extraplanar explorations.
Class Requirements
Alignment | Torodin is a True Neutral deity. Torodinite clerics must be neutral in some aspect of their alignment. Thus, LN, CN, NG and NE are all acceptable alignments. The True Neutral Torodinite is actually almost unheard of, as the church encourages its clergy to each follow their own aspect of the Shadowlord's being. Through the diversity of the whole is balance is achieved. Since evil clerics can be persecuted by various government entities, the church goes to great lengths to protect their identities. The flock includes those of all except the most extreme alignments of LG and CE. |
Duties: | Guidance, Divinations, Missions |
Other Limits: | Celibacy.
Permanent attachment to any one person will cloud one's ability to interpret
and follow visions. Note that this is distinctly different from chastity.
Holy symbol: Order of the Shadows must always wear their symbol in a visible
place. Order of Mysteries tattoo their symbol on both palms. |
Symbol: | Order
of Shadows: A skeleton key, forged from a grey metal Order of Mysteries: An open eye, possibly only showing the white. |
Colors: | Black and Grey |
Holy Symbol: |
Order of Shadows: It is always forged from a grey metal, iron and steel
being the most common. Sometimes it is colored black by a variety of means.
It can be a real key for something or merely a symbolic one. Typically,
it is worn on a chain around the neck, though there are other less common
ways of displaying it. While some are small (no more than 1" long)
most tend to be 5-8 inches in length. Order of Mysteries: Tattooed onto the palm of both hands. The two tattoos may or may not match or depict left & right eyes. |
Class Features
Granted Powers: |
Hide in Shadows (Su): As the PH Hide skill with the following changes.
No penalties for wearing armor. Wisdom, not Dexterity modifier applies.
Torodinites gain one Hide in Shadows rank/level. As this is a divine power,
it does not stack with ranks placed in the normal Hide skill. Languages
(Sp): At each level between 1st and 8th, Torodinites receive four
(4) ranks in either a spoken or written language. These are determined
randomly by the DM. Wild
Shape (Sp): As per the druid ability errata version in
Masters of the Wild (and will be in the 3.5 PH). Usable three
(3) times per day beginning at 8th level. Form is limited to one chosen
by the DM that is appropriate to the character's personality from the
following. Order of Shadows - crow, rat or mouse. Order of Mysteries -
owl, cat or ferret. |
Prayer List : | All members of the Order of Shadows know Detect Poison and Distort Shadow in addition to the other spells on their Prayer List. When they gain 2nd level spells, they know Detect Traps in addition to the other spells on their Prayer List. All members of the Order of Mysteries know Arcane Mark, Detect Magic in addition to the other spells on their Prayer List. When they gain 2nd level spells, they know Identify in addition to the other spells on their Prayer List. When they gain 3rd level spells, they know Dispel Magic in addition to the other spells on their Prayer List. |
Weapons: |
Order of Shadows: All Crossbows, Dart, Dagger, Knife, Short Bow, Stiletto
|
Armor: | Order
of Shadows: Any non-metal, no shields. Order of Mysteries: None |
Bonus Skills: | All Torodinites receive (4 + Int modifier) x 4 Skill Points at 1st level and 4 + Int modifier Skill Points at each successive level. Order of Shadows: Bonus: Dark Sense, Disguise, Profession: Astrologer Recommended: Bluff, Diplomacy, Forgery, Knowledge: History, Knowledge: Local, Knowledge: Nobility & Royalty, Knowledge: Omen Reading & Dream Interpretation, Knowledge: The Planes, Knowledge: Religion, Read/Write (any language)
Bonus: Dark Sense, Profession: Astrologer, Profession: Librarian, Spellcraft Recommended: Craft: Bookbinding, Diplomacy, Knowledge: Arcana, Knowledge: History, Knowledge: Local, Knowledge: Nobility & Royalty, Knowledge: Omen Reading & Dream Interpretation, Knowledge: The Planes, Knowledge: Religion, Profession: Scribe, Read/Write (any language) |
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* Not usable in full light such as daylight or its magical equivalent.
Must be a type of animal associated with the order.
Only the Order of Shadows can receive these spells.
Only the Order of Mysteries can receive these spells.