Clerics of Azkal

Azkal is the god of War, Fire and Soldiers, His clerics are the most feared in combat of any of the god's clerics though their spell casting ability is the weakest.

Class Requirements

Alignment: deity: LN/E; clerics: Most are LN. Very small number are LE; flock: any but TN
Duties: Guidance, Missions
Other Limits: Must follow all orders and the rules of war.
Symbol: Crossed swords on flames
Colors: Red and Black
Holy Symbol: Many are made of metals with steel and bronze being the most common. It may be constructed all out of one metal or forged from several. Occasionally, leather, ceramic or semi-precious stones are incorporated in the design. As an Azkalite gains glory through his deeds, he often adorns or changes his holy symbols as a visible and outward sign of his victories. A much traveled and experienced Azkalite may have a very elaborate holy symbol. Some very high level Azkalites have even had holy symbols made from mithral - and these are rumored to have special properties.

Class Features

Granted Powers:

Tempered By Fire (Ex): +2 Sacred Bonus on all Saves vs. fire spells.

Incite Berserk Rage (Su): This power allows a priest to inspire a anyone (Including himself) to a state like berserker rage. The warrior must be willing to have this war-blessing bestowed upon him. It takes one full minute for a priest to incite a single warrior to berserker rage; the rage lasts one hour. A priest can use this power on any number of warriors per day, one at a time. A warrior may only be incited to berserker rage once per day; even if a different priest tries it on him, it cannot incite a warrior to a second rage in the same day.

Inciting Rage gives the warrior a +2 morale bonus to hit and damage rolls, a +1 morale bonus on Will saves and a -1 penalty to their AC for the duration of the rage. Inciting Rage does not stack with a Barbarian's rage or with spells & abilities that incite emotion. While enraged, the warrior cannot flee from a fight; he cannot leave the field of battle until no enemies face him. Once he does leave the field of battle, he can choose whether or not he will emerge from the rage or sustain it; a warrior would sustain it if he felt that another fight was likely to take place soon. When he emerges from the rage, the warrior takes no extra damage or ill effects.

An enraged character can not cast spells or use skills or feats that require patience or concentration. Exception - A priest who enrages himself may cast offensive spells only that can be cast in one round or less.

Strength of the Warrior (Ex): For the purposes of combat, treat the Azkalite's strength as if it were two points higher per 5 cleric levels.

Armored Vigilance (Ex): Beginning at 6th level, Azkalites receive the bonus feat, Armored Vigilance, which lets them don and remove armor in half the time.

Inspire Fear (Sp): Beginning at 8th level, the cleric may Inspire Fear as the fear effect of the Emotion spell once per day. This is done through loud battle cries and flamboyant weapon displays. For each additional four levels, the cleric may inspire fear one additional time per day. (DC = 10 + 1/2 caster level, rounded down + Wis modifier)

Blind-Fight (Ex): At 10th level, Azkalites receive Blind-Fight as a bonus feat.

Azkal's Fiery Blade (Su): At 12th level, Azkalites can ignite their weapon with sacred flame as a standard action. The weapon ignites in red flames that inflict +1d6 points damage. This is considered both sacred and fire damage so to resist it a target has to be resistant to both. These flames give off heat but do not ignite flammable objects. The sacred flames give off light equal to a torch. The cleric can do this a number a time per day equal to their Charisma modifier (but at least once/day). The sacred flames last for a munber of rounds equal to the cleric's level.

Prayer List : All Azkalites know Burial Blessing in addition to the other spells on their Prayer List.
Weapons:

Azkalites are proficient in all simple and martial weapons. They are also considered proficient in the exotic weapon, Bastard Sword.

Weapon Specialization (Ex): At 6th level, they receive the feat, Weapon Specialization in one of the following of their choice: Dagger, Mace (Any), Flail (Any), Morning Star, Sword (Any except scimitar & rapier), Warhammer. The cleric need not have Weapon Focus in the weapon. This grants the Virtual Access to the Weapon Focus feat for the purposes of prerequisites.

Armor: Any and all available armors may be used.
Bonus Skills:

All Azkalites receive (2 + Int modifier) x 4 Skill Points at 1st level and 2 + Int modifier Skill Points at each successive level.

Bonus:   Fire-Building

Recommended Skills:   Craft: Armorsmithing, Craft: Weaponsmithing, Handle Animal, Heal, Knowledge: War, Ride, Sense Motive

 

1st level spells
Source
Audible Whisper
BoHM
Azkal's Aiming Glow (as Faerie Fire)
PH
Burial Blessing
DotF
Cause Fear
PH
Cure Light Wounds
PH
Divine Favor
PH
Endure Elements
PH
Fire Eyes (Fire/Smoke)
MotW
Log of Everburning
3eToM
Magic Weapon
PH
Remove Fear
PH
2nd level spells
Source
Body of the Sun
MotW
Break Camp
3eToM
Bull's Strength
PH
Consecrate
PH
Create Campsite
3eToM
Cure Moderate Wounds
PH
Endurance
PH
Flameblade
PH
Produce Flame
PH
Resist Elements
PH
3rd level spells
Source
Animate Fire
OA
Continual Flame
PH
Cure Serious Wounds
PH
Flame of Faith
DotF
Glyph of Warding
PH
Lesser Aspect of the Deity
DotF
Magic Vestment
PH
Mark of Fire
BoEM
Protection from Elements
PH
4th level spells
Source
Body Clock
3eToM
Bottle of Smoke
MotW
Cure Critical Wounds
PH
Defensive Harmony
3eToM
Divine Power (Range: Touch, Target: Person Touched)
PH
Divine Rampart
Greater Magic Weapon
PH
Weapon of the Deity
DotF
5th level spells
Source
Atonement
PH
Bear's Heart
DotF
Circle of Flame
OA
Fire Breath
OA
Flamestrike
PH
Greater Mark of Fire
BoEM
Hallow
PH
Inferno
MoF
Righteous Might
PH
Unceasing Vigilance Of The Holy Sentinel
3eToM
6th level spells
Source
Aspect of the Deity
DotF
Blade Barrier
PH
Heroes' Feast
PH
7th level spells
Source
Destruction
PH
Firestorm
PH
Righteous Wrath of the Faithful
DotF
8th level spells
Source
Symbol
PH
Warrior's Strength (as Strength of Kadum) change, Target: You
R&R
9th level spells
Source
Elemental Swarm
PH
Internal Fire
OA
Magma Burst
BoEM
Sunfire Tomb
BoHM
 

† This spell applies to or effects only fire animals and / or monsters.


Clerics
Good Deities' Clerics: Estereal | Soltana
Neutral Deities' Clerics:
Azkal | Jvelto |Torodin | Wajen
Evil Deities' Clerics: Athelstan |Izmira | Othniel