Clerics of Wajen

Wajen is the goddess of Fertility and Druidism.

The Church of Wajen is divided into three sects: (1) The Druids, who serve Mother Nature by looking after the forests and the creatures of the world. Most adventuring Wajéans are from this sect. (2) The Harvestmasters, men and woman who live in or near communities of men (though never in big cities) and spread the blessings of The Provider. These individuals tend to be patient and helpful folk who work side by side with the farmers and game keepers, even pitching in to help with hard work when needed, watch over their neighbors, and offer their wisdom and counsel to any who ask. Occasionally Harvestmasters will go on adventures. (3) The Nurturers, who serve The Great Mother by guarding and teaching the young, and encouraging able adults to bear children. Among the few to live in cities, this sect, primarily women, spend most of their time among people, offering their wisdom and healing, and acting as mid-wives. It is rare to come across adventurer Nurturers.

Class Requirements

Alignment: deity: True Neutral (with Neutral Good tendancies); clerics N, NG; flock: Any
Duties: Guidance, Marriage, Vigilance
Other Limits: Cannot be wasteful, Must be helpful, Cannot Be Chaste
Symbol: Bull framed by wheat shafts or mistletoe
Colors: Browns and Greens
Holy Symbol: The exact materials vary greatly between the sects as well as by locale. Needlepoint, woven, carved antler, wood or stone, fired clay are amongst the many variants. Some even simply use real shafts of dried wheat or mistletoe.

Class Features

Granted Powers:

Animalspeak (Su): The Wajéan can speak to and understand one type of animal. This is very simple communication and is limited to very basic subjects. The type of animal that she has this affinity with is chosen by the player, though it must be one from the character's native area. Some possible types include: domestic dog, domestic cat, songbird, owl, raptor, bear, horse, wild felines, wild canines, rodent, bovine, frog/toad.

Nature Sense (Sp): As per the ability in the PH, p. 34.

Trackless Step (Sp): At 3rd level, as per the ability in the PH, p. 34.

Wild Shape (Sp): 1/day beginning at 5th level and progresses like the new official version of this ability with the following changes.

Animal forms taken must be ones that the Wajéan is very familiar with. Initially, this means only animals native to their homelands. The cleric can learn more forms as she travels and learns.

Wajéans do not get the ability to take the shape of elementals.

Weapons: Club, Dart, Halfspear, Knife (as Dagger), Quarterstaff, Scimitar, Scythe, Shortspear, Sickle, Sling
Armor: Leather or Hide Armors, Wooden Shields
Bonus Skills:

All Wajéans receive (2 + Int modifier) x 4 Skill Points at 1st level and 2 + Int modifier Skill Points at each successive level.

Bonus:  Knowledge: Nature, Profession: Herbalist, plus one of the following depending on sect — Profession: Farmer (Harvestmaster), Knowledge: Hearth Wisdom (Nurturer), Wilderness Lore (Druid)


Recommended:  Animal Empathy, Craft: Leatherworking, Craft: Woodcarving, Handle Animal, Knowledge: Weather, Profession: Beekeeper, Profession: Cook, Profession: Fisher

1st level spells
Source
Animal Friendship
PH
Animal Trick
MotW
Bless
PH
Calm Animals
PH
Camouflage
MotW
Detect Animals or Plants
PH
Detect Poison
PH
Detect Snares & Pits
PH
Divine Favor
PH
Endure Elements
PH
Entangle
PH
Goodberry
PH
Invisibility to Animals
PH
Know Direction
PH
Minor Symbol of Divinity
R&R
Naturewatch
MoF
Purify Food & Drink
PH
Sanctuary
PH
Shillelagh
PH
Summon Nature's Ally I
PH
Wood Wose
MotW
2nd level spells
Source
Adrenaline Surge
MotW
Animal Messenger
PH
Animal Reduction
MotW
Animal Trance
PH
Barkskin
PH
Beast Mask
DotF
Briar Web
MotW
Charm Animal (as Charm Person or Animal)
PH
Consecrate
PH
Cure Light Wounds
PH
Delay Poison
PH
Hold Animal
PH
One With the Land
MoF
Owl's Wisdom
T&B
Resist Elements
PH
Speak With Animals
PH
Summon Nature's Ally II
PH
3rd level spells
Source
Animal Spy
R&R
Carnivorous Defender
BoHM
Cure Moderate Wounds
PH
Diminish Plants
PH
Dominate Animal
PH
Embrace the Wild
MotW
Nature's Favor
MotW
Obscure Object
PH
Plant Growth
PH
Protection from Elements
PH
Slow Rot
3eToM
Speak With Plants
PH
Spike Growth
PH
Summon Nature's Ally III
PH
4th level spells
Source
Antiplant Shell
PH
Bind with Plants
BoHM
Blight
MotW
Control Plants
PH
Cure Serious Wounds
PH
Forestfold
MotW
Mass Calm
MotW
Neutralize Poison
PH
Quench
PH
Reincarnate
PH
Repel Vermin
PH
Rusting Grasp
PH
Summon Nature's Ally IV
PH
Wind at Back
MoF
5th level spells
Source
Advice
OA
Animal Growth
PH
Atonement
PH
Awaken
PH
Change Staff
PH
Commune With Nature
PH
Dance of the Unicorn
OA
Druid Grove
MotW
Heal Animal Companion
Hallow
PH
Summon Nature's Ally V
PH
Wall of Thorns
PH
6th level spells
Source
Crumble
MoF
Find the Path
PH
Live Oak
PH
Summon Nature's Ally VI
PH
7th level spells
Source
Control Weather
PH
Land of Stability
3eToM
Summon Nature's Ally VII
PH
8th level spells
Source
Animal Shapes
PH
Command Plants
PH
Grove of Serenity
R&R
Mass Awaken
MotW
Speak With Anything
MotW
Summon Nature's Ally VIII
PH
9th level spells
Source
Abundance
3eToM
Antipathy
PH
Earthquake
PH
Nature's Avatar
MotW
Shambler
PH
Shapechange
PH
Summon Nature's Ally IX
PH
True Reincarnate
MotW
 

Clerics
Good Deities' Clerics: Estereal | Soltana
Neutral Deities' Clerics:
Azkal | Jvelto |Torodin | Wajen
Evil Deities' Clerics: Athelstan |Izmira | Othniel