Clerics of Soltana

Soltana is the goddess of love, loyalty, and sacrifice.

The church of Soltana is well structured and organized. They engage in a vast scope of duties and charitable activities. Examples of the churches charities include infirmaries, teaching, alms giving, beautification projects and wedding ceremonies for the faithful.

Soltanites come from a wide variety of backgrounds. Most are women, who outnumber male priests almost ten to one. New Soltanites are required to sacrifice their personal wealth when joining the priesthood, but are allowed to retain gifts of love, such as jewelry or fine clothing. The clerics seek duty, love and sacrifice, not material things. Even though the Soltanites themselves own nothing but gifts that were given with a true heart, their temples always make sure that they are properly attired as is fitting for ones who represent

Adventurers often seek out these exceptional healers to join them on expeditions. Ever alert for opportunities to help the unfortunate, redeem the misguided, and join lovers in marriage, the Soltanites often accept these invitations, and are quite willing to risk the dangers involved.

Class Requirements

Alignment: deity: LG; clerics: Any Good; flock: any but CE
Duties: Guidance, Marriage, Missions, Vigilance
Other Limits: Wizard´s BAB, d4 for hit points, Tithe, Good appearance (15+ CHA), Cannot be chaste (before marriage), All companions must be healed before healing self, Must be wed before gaining 8th level
Symbol: A perfect rose. Usually depicted in red, though occasionally white and rarely other colors.
Colors: White or white and red
Holy Symbol:  The Soltanite Rose may be cast from a precious metal, or carved from rosewood. It is usually worn as a pendant, but can be worn as a brooch, pin or as nearly any piece of jewelry.

Class Features

Granted Powers:

Turn Undead (Su): As per the ability described on pages 32 & 139 of the PH with the following change. Free-willed undead can choose not to flee but instead will be held at bay. As long as the Soltanite maintains concentration, they will not be able to approach any close than 10' to the cleric (+/- one foot per level difference between their level and the cleric's level, to a minimum of 1') and they can not take any action in regard to the cleric and her allies other than engaging them in conversation. Likewise if the cleric or any of her allies takes any action other than conversation with the Free-willed undead, the effect of the turning is broken.

Expert Spellcaster (Ex): Soltanites are considered as +1 caster level for determining Spell Slots per Day and Prayer Lists.

Expert Healer (Su): Soltanites can cast one additional Cure Light Wounds spell per 2 caster levels. After gaining Maximize Cure Spells at 7th level, these bonus spells are cast as if maximized.

Charm/Fascination (Sp): At 3rd level, Soltanites gain the ability to charm and fascinate. This functions as the spell, Suggestion with the following changes. The target must be able to see & hear the Soltanite clearly. Creatures that are blinded, deafened or 'see' or 'hear' by means other than vision or audio hearing are immune. The duration is changed to 'Concentration'. If the cleric or any allies harm the target in any way, the effect is broken. If the target loses sight of the cleric, the effect is broken. A given target may only be effected by this power once per day. This is a full round action. (DC = 13 + Cha modifier)

Beauty of the Goddess (Ex): At 4th level and every four levels there after, Soltanites gain +1 to their Charisma.

Soothing Word (Sp): At 4th level 1/day and once more every four levels Soltanites can speak a Soothing Word. This standard action removes any fear, berserk or rage effects from one individual or calms up to (caster level x 2 HD) of hostile creatures for up to one minute/caster level. Range is 60'. Any offensive action taken against calmed creatures by the cleric or her allies breaks the effect as does running from the calmed creatures.

Immunity To Charm (Su): At 5th level, Soltanites gain a +2 Sacred Bonus to all Will saves and are immune to Charm Person spells. (As well as any 1st level spells with similar effects.)

Maximize Cure Spells (Su): At 7th level, Soltanites gain the ability to maximize their healing spells. Any spell that cures hit point damage, may be maximized if cast as if it were two levels higher.

Prayer List :

All Soltanites know Entropic Shield (Shield of the Rose), Faith Healing and Sanctuary in addition to the other spells on their Prayer List.

When they gain 2nd level spells, they know Sacred Guardian and Shield Other in addition to the other spells on their Prayer List.

When they gain 3rd level spells, they know Mental Strength and Weildskill in addition to the other spells on their Prayer List.

When they gain 4th level spells, they know Holy Channel in addition to the other spells on their Prayer List.

Weapons: Club, Composite Shortbow, Hand Crossbow, Lasso, Mace, Short Bow
Armor: None
Bonus Skills:

All Soltanites receive (6 + Int modifier) x 4 Skill Points at 1st level and 6 + Int modifier Skill Points at each successive level.

Bonus:  Heal

Recommended:  Craft (Any), Perform: Dance, Perform: Musical Instrument (any), Perform: Singing, Profession: Herbalist, Read/Write, Sense Motive

1st level spells
Source
Bless
PH
Cure Light Wounds
PH
Dawn
MotW
Detect Disease
OA
Detect Poison
PH
Divine Favor
PH
Endure Elements
PH
Entropic Shield (Shield of the Rose)
PH
Faith Healing
MoF
Light
PH
Protection from Evil
PH
Purify Food & Drink
PH
Resist Touch
BoHM
Rosemantle
MoF
Sanctuary
PH
Shield of Faith
PH
Songbird
MoF
2nd level spells
Source
Accelerate (Natural) Healing
3eToM
Aid
PH
Augury
PH
Beauty (as Commanding Presence)
R&R
Consecrate
PH
Crystal of Reflection
BoHM
Cure Moderate Wounds
PH
Delay Poison
PH
Enthrall
PH
Filter
T&B
Lesser Restoration
PH
Make Whole
PH
Remove Paralysis
PH
Resist Elements
PH
Sacred Guardian
3eToM
Shield Other
PH
3rd level spells
Source
Blessed Aim
DotF
Cure Serious Wounds
PH
Dispel Magic
PH
Glyph of Warding
PH
Life Force Transfer
R&R
Mass Resist Elements
T&B
Mental Strength
OA
Negative Plane Protection
PH
Obscure Object
PH
Peaceful Weapon
BoHM
Prayer
PH
Protection from Elements
PH
Remedy Moderate Wounds
MoF
Remove Blindness/Deafness
PH
Remove Curse
PH
Remove Disease
PH
False Bravado
MotW
Wieldskill
MoF
4th level spells
Source
Cure Critical Wounds
PH
Death Ward
PH
Holy Channel
R&R
Ironheart
R&R
Last Breath
MotW
Nap
3eToM
Neutralize Poison
PH
Repel Vermin
PH
Restoration
PH
Spell Immunity
PH
Status
PH
Weapon of the Deity (define weapon)
DotF
5th level spells
Source
Advice
OA
Atonement
PH
Break Enchantment
PH
Brothers in Arms
R&R
Dance of the Unicorn
OA
Hallow
PH
Hallow of Shelter
BoHM
Healing Circle
PH
Raise Dead
PH
Spell Resistance
PH
6th level spells
Source
Dragonbane
3eToM
Energy Immunity
T&B
Forbiddance
PH
Greater Dispelling
PH
Greater Glyph of Warding
PH
Greater Restoration
PH
Heal
PH
Protection form All Elements
MotW
Suppress Glyph
MoF
7th level spells
Source
Breath of Life
3eToM
Fortunate Fate
MoF
Greater Circle of Healing
R&R
Redemption for Evil Power
BoHM
Refuge
PH
Regenerate
PH
Repulsion
PH
Resurrection
PH
Vengeful Spell Resistance
BoHM
8th level spells
Source
Mass Heal
PH
Symbol
PH
9th level spells
Source
Health Blessing
3eToM
Invulnerability to Elements
MotW
Preservation
3eToM
True Resurrection
PH
Unbinding
DotF
 

Clerics
Good Deities' Clerics: Estereal | Soltana
Neutral Deities' Clerics:
Azkal | Jvelto |Torodin | Wajen
Evil Deities' Clerics: Athelstan |Izmira | Othniel