Nap

Nap
Necromancy
Level Bar 4, Cle 4, Dru 4
Components V, S, M
Casting Time 1 action
Range Touch
Target One creature/level
Duration See text

Creatures affected by this spell are put to sleep for one hour. Upon awakening, the creature is as refreshed as if he had slept for eight hours. The affected person recovers lost his points as if he rested for a full night. Spellcasters can prepare spells or regain spell slots as if real time has passed.

Because the rest is so complete and rejuvenating, a character does not feel fatigued after waking. A creature cannot benefit from Nap more than once in a 1 day period. Only willing subjects can be affected by Nap.

Material Components: a scrap of pillow ticking, a feather, and a pebble that the caster has kept in his pocket for seven nights.

This spell was originally from the 2e Tome of Magic


Back (Estereal) |Back (Izmira) | Back (Othniel) |Back (Soltana) | Back (Torodin)